Trait subspace_farmer::farm::PieceCache

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pub trait PieceCache:
    Send
    + Sync
    + Debug {
    // Required methods
    fn id(&self) -> &PieceCacheId;
    fn max_num_elements(&self) -> u32;
    fn contents<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = Result<Box<dyn Stream<Item = Result<(PieceCacheOffset, Option<PieceIndex>), FarmError>> + Unpin + Send + '_>, FarmError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn write_piece<'life0, 'life1, 'async_trait>(
        &'life0 self,
        offset: PieceCacheOffset,
        piece_index: PieceIndex,
        piece: &'life1 Piece,
    ) -> Pin<Box<dyn Future<Output = Result<(), FarmError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn read_piece_index<'life0, 'async_trait>(
        &'life0 self,
        offset: PieceCacheOffset,
    ) -> Pin<Box<dyn Future<Output = Result<Option<PieceIndex>, FarmError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn read_piece<'life0, 'async_trait>(
        &'life0 self,
        offset: PieceCacheOffset,
    ) -> Pin<Box<dyn Future<Output = Result<Option<(PieceIndex, Piece)>, FarmError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
}
Expand description

Abstract piece cache implementation.

Piece cache is a simple container that stores concatenated pieces in a flat file at specific offsets. Implementation doesn’t have to be local though, cache can be remote somewhere on the network, APIs are intentionally async to account for that.

Required Methods§

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fn id(&self) -> &PieceCacheId

ID of this cache

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fn max_num_elements(&self) -> u32

Max number of elements in this cache

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fn contents<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Box<dyn Stream<Item = Result<(PieceCacheOffset, Option<PieceIndex>), FarmError>> + Unpin + Send + '_>, FarmError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Contents of this piece cache.

NOTE: it is possible to do concurrent reads and writes, higher level logic must ensure this doesn’t happen for the same piece being accessed!

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fn write_piece<'life0, 'life1, 'async_trait>( &'life0 self, offset: PieceCacheOffset, piece_index: PieceIndex, piece: &'life1 Piece, ) -> Pin<Box<dyn Future<Output = Result<(), FarmError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Store piece in cache at specified offset, replacing existing piece if there is any.

NOTE: it is possible to do concurrent reads and writes, higher level logic must ensure this doesn’t happen for the same piece being accessed!

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fn read_piece_index<'life0, 'async_trait>( &'life0 self, offset: PieceCacheOffset, ) -> Pin<Box<dyn Future<Output = Result<Option<PieceIndex>, FarmError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Read piece index from cache at specified offset.

Returns None if offset is out of range.

NOTE: it is possible to do concurrent reads and writes, higher level logic must ensure this doesn’t happen for the same piece being accessed!

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fn read_piece<'life0, 'async_trait>( &'life0 self, offset: PieceCacheOffset, ) -> Pin<Box<dyn Future<Output = Result<Option<(PieceIndex, Piece)>, FarmError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Read piece from cache at specified offset.

Returns None if offset is out of range.

NOTE: it is possible to do concurrent reads and writes, higher level logic must ensure this doesn’t happen for the same piece being accessed!

Implementors§