pub struct FarmerPieceGetter<FarmIndex, PV, NC> { /* private fields */ }
Expand description
Farmer-specific piece getter.
Implements PieceGetter
for plotting purposes, but useful outside of that as well.
Implementations§
source§impl<FarmIndex, PV, NC> FarmerPieceGetter<FarmIndex, PV, NC>
impl<FarmIndex, PV, NC> FarmerPieceGetter<FarmIndex, PV, NC>
sourcepub fn new(
piece_provider: PieceProvider<PV>,
farmer_cache: FarmerCache,
node_client: NC,
plotted_pieces: Arc<AsyncRwLock<PlottedPieces<FarmIndex>>>,
dsn_cache_retry_policy: DsnCacheRetryPolicy,
) -> Self
pub fn new( piece_provider: PieceProvider<PV>, farmer_cache: FarmerCache, node_client: NC, plotted_pieces: Arc<AsyncRwLock<PlottedPieces<FarmIndex>>>, dsn_cache_retry_policy: DsnCacheRetryPolicy, ) -> Self
Create new instance
sourcepub async fn get_piece_fast(&self, piece_index: PieceIndex) -> Option<Piece>
pub async fn get_piece_fast(&self, piece_index: PieceIndex) -> Option<Piece>
Fast way to get piece using various caches
sourcepub async fn get_piece_slow(&self, piece_index: PieceIndex) -> Option<Piece>
pub async fn get_piece_slow(&self, piece_index: PieceIndex) -> Option<Piece>
Slow way to get piece using archival storage
sourcepub fn downgrade(&self) -> WeakFarmerPieceGetter<FarmIndex, PV, NC>
pub fn downgrade(&self) -> WeakFarmerPieceGetter<FarmIndex, PV, NC>
Downgrade to WeakFarmerPieceGetter
in order to break reference cycles with internally
used Arc
Trait Implementations§
source§impl<FarmIndex, PV, NC> Clone for FarmerPieceGetter<FarmIndex, PV, NC>
impl<FarmIndex, PV, NC> Clone for FarmerPieceGetter<FarmIndex, PV, NC>
source§impl<FarmIndex, PV, NC> Debug for FarmerPieceGetter<FarmIndex, PV, NC>
impl<FarmIndex, PV, NC> Debug for FarmerPieceGetter<FarmIndex, PV, NC>
source§impl<FarmIndex, PV, NC> PieceGetter for FarmerPieceGetter<FarmIndex, PV, NC>
impl<FarmIndex, PV, NC> PieceGetter for FarmerPieceGetter<FarmIndex, PV, NC>
source§fn get_piece<'life0, 'async_trait>(
&'life0 self,
piece_index: PieceIndex,
) -> Pin<Box<dyn Future<Output = Result<Option<Piece>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_piece<'life0, 'async_trait>(
&'life0 self,
piece_index: PieceIndex,
) -> Pin<Box<dyn Future<Output = Result<Option<Piece>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Get piece by index
source§fn get_pieces<'a, 'async_trait, PieceIndices>(
&'a self,
piece_indices: PieceIndices,
) -> Pin<Box<dyn Future<Output = Result<Box<dyn Stream<Item = (PieceIndex, Result<Option<Piece>>)> + Send + Unpin + 'a>>> + Send + 'async_trait>>where
PieceIndices: IntoIterator<Item = PieceIndex, IntoIter: Send> + Send + 'a + 'async_trait,
Self: 'async_trait,
'a: 'async_trait,
fn get_pieces<'a, 'async_trait, PieceIndices>(
&'a self,
piece_indices: PieceIndices,
) -> Pin<Box<dyn Future<Output = Result<Box<dyn Stream<Item = (PieceIndex, Result<Option<Piece>>)> + Send + Unpin + 'a>>> + Send + 'async_trait>>where
PieceIndices: IntoIterator<Item = PieceIndex, IntoIter: Send> + Send + 'a + 'async_trait,
Self: 'async_trait,
'a: 'async_trait,
Get pieces with provided indices. Read more
Auto Trait Implementations§
impl<FarmIndex, PV, NC> Freeze for FarmerPieceGetter<FarmIndex, PV, NC>
impl<FarmIndex, PV, NC> !RefUnwindSafe for FarmerPieceGetter<FarmIndex, PV, NC>
impl<FarmIndex, PV, NC> Send for FarmerPieceGetter<FarmIndex, PV, NC>
impl<FarmIndex, PV, NC> Sync for FarmerPieceGetter<FarmIndex, PV, NC>
impl<FarmIndex, PV, NC> Unpin for FarmerPieceGetter<FarmIndex, PV, NC>
impl<FarmIndex, PV, NC> !UnwindSafe for FarmerPieceGetter<FarmIndex, PV, NC>
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